Generative Play

Computational graphics for traditional game and character design

Instead of producing 10,000 copies of a single document, new digital printing technologies allow us to print 10,000 customized pieces at a very similar cost and without slowing down the printing process. If used for game design, we’d be able to create games that featured different text and graphics every time they were printed, thus making them unique in the world.

For this project I used techniques from computational art to develop custom software that outputs an infinite number of card designs, ready to be printed individually. Through a series of game prototypes, I explored the interactions and play mechanics that emerge from this new design approach, as well as the value of uniqueness in affordable, mass produced goods.

For more info, or watch my thesis presentation here.

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